Monday, September 24, 2012

Modeling a 3D character - Intro

The other reason I prefer starting with the head is that the personality of your character can be communicated by the character's face better than any other body part.(Nature itself starts with the head when it creates humans).


Even though i will be using Max to model my 3D character, the technique I will be using can be applied in any other 3D modeling software. It basically involves tracing background images with extruded edges of the polygons. This is very basic, so even if you are new to Max (or any 3d modeling software) the technique is the same. Creating an organic shape such as ahuman head can very tedious, so a lot of patience is expected from you.

If you are new Max you may decide to start with the torso which is much easier to model than than the head. That way when you move on to model the head you will be familiar with basic techniques.

You will use the Front and the Side view of the images to create your 3D model. When you have finished with head we will move on to make it talk and do all sorts of funny expressions such as smile, frown, etc. Once that has been completed we can now connect the head to the torso and animate it.





Let's begin...

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