Now that we have setup the reference images, you may start
tracing them.
- The main reason I’m using these hand-drawn images is that I want to show you that it takes a very simple start to achieve great results, the challenge is knowing which options to follow from start to finish.
- The other reason is that since this is about making your own movie (without spending a cent, of course), why not pick up a pencil and paper and start outlining your own envisaged cartoon character if you have some drawing skills.
- Alternatively, you may already have a character that you may wish to model into a 3D cartoon character and animate. Why not use that character right away, right now?
When I started with 3D modeling I found the nose to be the
most difficult part of the face to model. Things may be quite different for
you. So I will start at the nose because it is lying on the axis of symmetry. You
may start anywhere as long as it is along the axis of symmetry.
(The Blue Z-axis arrow in this image is sitting at the Axis of Symmetry)
(The Blue Z-axis arrow in this image is sitting at the Axis of Symmetry)
Press Shift+A to bring up the Add Menu: click Plane to add a plane to your view. Resize it as
shown. (Resizing = Select the plane, press S and drag).
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